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It's the game that started a revolution, but it's not just the fad that convinced gamers to "catch 'em all." This deceptively simple and child-friendly roleplaying game design is a far deeper game design than it looks. Pokemon features way more strategy and gameplay than it leads on, offering gamers almost infinite gaming possibilities even after the main adventure ends. Initially released in Japan as Pocket Monster Red and Green in 1996 (and later Red), the franchise arrived in the west in 1998 as Pokemon Blue and Red. The games could be linked up with each other and with the N64's Pokemon Stadium titles for creature trading.
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See Game Boy Games like you've never seen them before! Play Game Boy games on a TV throught the Nintendo GameCube. Attaches to the bottom of the GameCube to the High Speed Port. Use the GameCube Controller or any Game Boy Advance system as a controller. Connects to other Game Boy systems for multiplayer games through the External Extension Connector. Compatibility with all regular Game Boy, Game Boy Color, and Game Boy Advance game paks (will not work with motion sensor or rumble feature game paks).
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Originally developed on a Russian DCC clone PDP Computer by a humble employee of the Moscow Academy of Sciences, Alexey Pajitnov's mega hit succeeds where other puzzle games have failed: by keeping it simple. Seven blocks, known as Tetraminoes, and one empty "well" quickly translate into hopeless addiction. There are few games that haunt you even after you stop playing -- but 30 minutes with this puzzle masterpiece and you'll see Tetris pieces wherever you look. No matter what platform it's on, Tetris remains one of the purest and accessible videogames ever made, proving that some of the most addictive games are the simplest
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Rescuing princesses isn't an easy business, but there's always one plumber ready for the job! This time it's Princess Daisy who needs the help of our plucky hero in Super Mario Land for the Game Boy. Set out on an adventure through four worlds of one player side-scrolling action that will have you hopping and stomping your way through dangerous caves, an ancient pyramid, and more! Along the way you can collect mushrooms, flowers, and stars to power you up. Hop into one of Mario's new vehicles, the Marine Pop or the Sky Pop, and fire away at incoming enemies. You'll also have to battle four vicious bosses, including the Sphinx and a massive Easter Island statue, as you search for hidden secrets that hold tons of coins. Super Mario Land is compatible with all Game Boy systems.
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Cartridge for Super Nintendo, To play Game Boy Games.
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First Game Boy entry into the series, later re-released in colorized "DX" form for Game Boy Color. The game is essentially one long side quest that deviates as much from the traditional Zelda storyline as the N64's Majora's Mask. The story is completely new and original, but the game system is largely the same as in the Super NES hit, A Link to the Past. You explore a vast island named Koholint, opening up access to more new and new areas as you collect special items and solve puzzles. On your way, you gather Rupees and heart containers, use your sword to defeat enemies, and push plenty of blocks around.
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Cartridge with Instructions
Puzzle action game from Nintendo, starring the company's main mascot. In Dr. Mario, players rotate "pill" pieces as they fall, attempting to clear their screen without spilling over the top. Each stage has a specific number of viruses that must be eliminated instead of simply playing until you die. Each falling block is composed of two colored pieces, and lining up four or more of the same color (either horizontally or vertically) will zap them from your screen. The idea, of course, is to try and make sure you take one of those ugly virus blobs with you as you stack the colors. Once all the viruses have been cleared, players move on to the next stage -- featuring more viruses and faster pieces. Needless to say, the gameplay can get rather frantic in a hurry, especially in the series' staple multiplayer modes.
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The second Metroid game, developed from the ground-up for Nintendo's black & white handheld, takes place some time after the NES original. Samus flies to the home planet of the Metroids, SR-388, an unstable place racked by earthquakes and torrents of lava. Many powerful breeds of Metroid thrive here and in the cavers below the surface. Samus roots them all out, eventually destroying the Metroid Queen. A baby Metroid hatches immediately after the battle and imprints upon Samus. Thinking Samus is her mother, it helps her escape. Samus then turns the hatchling over to the Galactic Federation, thinking that researching it might prove fruitful. Gameplay itself is classic sidescrolling, shooting, and puzzle solving, with plenty of alien encounters.
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The Sugar Pirates have stolen a statue of Princess Peach. Wario, the greedy little imp that he is, figures that he can pilfer the statue from the pirates and sell it back to the Royal Family for a tidy sum. You take control of Wario as he embarks on this quest. You'll have to travel through a number of levels filled with running and jumping action. You will also have to deal with a number of enemies and obstacles, but with your hats that grant extra abilities like flying and breathing fire, the odds are in your favor. While working your way through the levels, you will also want to collect any treasures you can find, as well as any coins you come across. If you have enough coins at the end of a stage, you can play a bonus game to earn more coins and extra lives. See if you can turn a profit in Wario Land: Super Mario Land 3.
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